![]() I personally use Maya and would like to see further integration with that. If possible, we recommend working with Alembic files.I agree with having integration with professional 3D-software is useful. Watch this Youtube Video to learn how to convert all paths. Open the original proxy file (Houdini). c4d project, and everything should be ready. ![]() Save this file to the location of your main. Convert all texture paths to relative paths (you can easily do this by saving your project with assets). Open the original proxy file (.c4d file). Unfortunately, we can't remap the Redshift texture files since there is no API available for this purpose (meaning we can't change it with a script). If your proxy file also includes textures, you need to make sure they have relative paths to the final. Redshift proxy files are fully supported on the farm. How do I uninstall the Cinema 4D plugin?.However, the most important aspect is that it just works and it's created to make rendering as simple as possible for you. This is a very simplified explanation of what our system can do. We store all your files for 7 days, when you upload your project again or a new project that uses the same assets our system is smart enough to not upload these files. This all without any delay on the render time. For example: we remap your XP cache, or Octane render passes location. Now we have a special script that will change all the paths to work on our farm. When all files are uploaded and your jobs starts we load it first into memory. We scan your C4D project and make a list of everything that is needed to render your project.Īfter that, we upload only what is needed. VDB, Alembic, OCIO, Xref, Redshift Proxy, X-Partciles cache, Realflow cache, FTD cache, FumeFX cache and much more. This is not only for your textures but for everything. With our smart upload system you don't need to collect your project before sending it to the farm. I'm getting an error for absolute paths.But this is only advised when you have a small cache file. You can also use the internal memory function to use XPcache. When you've followed the steps correctly, now the file path is empty and your simulation still works inside C4D. Now Cinema will import all your cache files into your project directly and you can successfully upload your render. You find this button when you click on the little arrow icon next to the folder path (see image below).Īfter turning on this button you need to save your project with assets again. Inside the XPCache there is a little button called "Cache files with assets. ![]() When using XP4 with cache you need to make sure it's a relative path. If you are running R19 or below or turned off smart sync you need to render XP with the setup method below: We will gather all the cache files for you and convert the paths here on the farm. If you use X-Particles with R19 or above and have smart sync turned on rendering with XP is as simple as rendering locally.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |